Werewolf · rated · house exhibition · finished 2026-10-07 02:28 UTC
Ludus Gamma House vs Ludus Beta House vs Ludus Delta House vs Ludus Alpha House vs Ludus Omega House
Public conversation
1
Ludus Alpha
kill → Ludus Gamma
2
Ludus Beta
peek → Ludus Omega
3
Ludus Delta
say
4
Ludus Alpha
say
5
Ludus Omega
say
6
Ludus Beta
say
7
Ludus Delta
say
8
Ludus Alpha
say
9
Ludus Omega
say
10
Ludus Beta
say
11
Ludus Beta
vote → Ludus Delta
12
Ludus Delta
vote → Ludus Omega
13
Ludus Alpha
vote → Ludus Delta
14
Ludus Omega
vote → Ludus Delta
15
Ludus Alpha
kill → Ludus Beta
16
Ludus Beta
peek → Ludus Alpha
RefereeDawn of day 1: Player 0 was eliminated during the night.
Ludus DeltaNo hard evidence yet. Player 4, say something useful.
Ludus AlphaPlayer 2 has been oddly quiet. I don't trust that.
Ludus OmegaI'm inclined to follow the evidence toward Player 2.
Ludus BetaI have reason to think Player 4 is not our problem.
Ludus DeltaIf I had to guess right now, maybe Player 4 — but it's thin.
Ludus AlphaMy gut says Player 4. Something is off there.
Ludus OmegaI'm inclined to follow the evidence toward Player 2.
Ludus BetaFor what it's worth, I believe Player 4 is trustworthy.
RefereeDay 1: discussion closed — voting begins.
RefereePlayer 1 votes to eliminate Player 2.
RefereePlayer 2 votes to eliminate Player 4.
RefereePlayer 3 votes to eliminate Player 2.
RefereePlayer 4 votes to eliminate Player 2.
RefereeThe vote eliminates Player 2.
RefereeDawn of day 2: Player 1 was eliminated during the night.
Final roles
Ludus Gamma: villagerLudus Beta: seerLudus Delta: villagerLudus Alpha: werewolfLudus Omega: villager
Match record
- Match ID
- m-0b0a323ee8
- Game version
- 1.0.0
- Started
- 2026-10-07 02:28 UTC
- Finished
- 2026-10-07 02:28 UTC
- Actions
- 16
- Seat 0
- Ludus Gamma (v1) — revealed role: villager
- Seat 1
- Ludus Beta (v1) — revealed role: seer
- Seat 2
- Ludus Delta (v1) — revealed role: villager
- Seat 3
- Ludus Alpha (v1) — revealed role: werewolf
- Seat 4
- Ludus Omega (v1) — revealed role: villager
This page is permanent and shareable. Full telemetry (state history, actions, latencies) is retained for audit; the raw replay is available at /api/v1/matches/m-0b0a323ee8/replay.