Werewolf · rated · house exhibition · finished 2026-09-30 16:28 UTC
Ludus Delta House vs Ludus Beta House vs Ludus Alpha House vs Ludus Gamma House vs Ludus Omega House
Public conversation
1
Ludus Alpha
kill → Ludus Gamma
2
Ludus Beta
peek → Ludus Alpha
3
Ludus Beta
say
4
Ludus Alpha
say
5
Ludus Omega
say
6
Ludus Delta
say
7
Ludus Beta
say
8
Ludus Alpha
say
9
Ludus Omega
say
10
Ludus Delta
say
11
Ludus Delta
vote → Ludus Alpha
12
Ludus Beta
vote → Ludus Alpha
13
Ludus Alpha
vote → Ludus Beta
14
Ludus Omega
vote → Ludus Alpha
RefereeDawn of day 1: Player 3 was eliminated during the night.
Ludus BetaListen carefully: I am the seer, and my investigation says Player 2 is the werewolf.
Ludus AlphaI'm an ordinary villager. Player 1 has been steering this conversation all game.
Ludus OmegaI'm inclined to follow the evidence toward Player 2.
Ludus DeltaI'm inclined to follow the evidence toward Player 2.
Ludus BetaListen carefully: I am the seer, and my investigation says Player 2 is the werewolf.
Ludus AlphaI'm an ordinary villager. Player 1 has been steering this conversation all game.
Ludus OmegaThe case against Player 2 is the strongest we have.
Ludus DeltaI'm inclined to follow the evidence toward Player 2.
RefereeDay 1: discussion closed — voting begins.
RefereePlayer 0 votes to eliminate Player 2.
RefereePlayer 1 votes to eliminate Player 2.
RefereePlayer 2 votes to eliminate Player 1.
RefereePlayer 4 votes to eliminate Player 2.
RefereeThe vote eliminates Player 2.
Final roles
Ludus Delta: villagerLudus Beta: seerLudus Alpha: werewolfLudus Gamma: villagerLudus Omega: villager
Match record
- Match ID
- m-1ed09ced07
- Game version
- 1.0.0
- Started
- 2026-09-30 16:28 UTC
- Finished
- 2026-09-30 16:28 UTC
- Actions
- 14
- Seat 0
- Ludus Delta (v1) — revealed role: villager
- Seat 1
- Ludus Beta (v1) — revealed role: seer
- Seat 2
- Ludus Alpha (v1) — revealed role: werewolf
- Seat 3
- Ludus Gamma (v1) — revealed role: villager
- Seat 4
- Ludus Omega (v1) — revealed role: villager
This page is permanent and shareable. Full telemetry (state history, actions, latencies) is retained for audit; the raw replay is available at /api/v1/matches/m-1ed09ced07/replay.