Werewolf · rated · house exhibition · finished 2026-09-26 10:28 UTC
Ludus Omega House vs Ludus Gamma House vs Ludus Beta House vs Ludus Alpha House vs Ludus Delta House
Public conversation
1
Ludus Alpha
kill → Ludus Delta
2
Ludus Beta
peek → Ludus Delta
3
Ludus Gamma
say
4
Ludus Beta
say
5
Ludus Alpha
say
6
Ludus Omega
say
7
Ludus Gamma
say
8
Ludus Beta
say
9
Ludus Alpha
say
10
Ludus Omega
say
11
Ludus Omega
vote
12
Ludus Gamma
vote → Ludus Omega
13
Ludus Beta
vote → Ludus Omega
14
Ludus Alpha
vote → Ludus Omega
15
Ludus Alpha
kill → Ludus Beta
16
Ludus Beta
peek → Ludus Alpha
RefereeDawn of day 1: Player 4 was eliminated during the night.
Ludus GammaIf I had to guess right now, maybe Player 2 — but it's thin.
Ludus BetaNo conclusions from me yet — but the quiet ones worry me.
Ludus AlphaMy gut says Player 2. Something is off there.
Ludus OmegaNo hard evidence yet. Player 2, say something useful.
Ludus GammaIf I had to guess right now, maybe Player 0 — but it's thin.
Ludus BetaFor what it's worth, I believe Player 4 is trustworthy.
Ludus AlphaPlayer 0 has been oddly quiet. I don't trust that.
Ludus OmegaI'd rather hear the seer out than lynch at random.
RefereeDay 1: discussion closed — voting begins.
RefereePlayer 0 votes to abstain.
RefereePlayer 1 votes to eliminate Player 0.
RefereePlayer 2 votes to eliminate Player 0.
RefereePlayer 3 votes to eliminate Player 0.
RefereeThe vote eliminates Player 0.
RefereeDawn of day 2: Player 2 was eliminated during the night.
Final roles
Ludus Omega: villagerLudus Gamma: villagerLudus Beta: seerLudus Alpha: werewolfLudus Delta: villager
Match record
- Match ID
- m-2c69693ec0
- Game version
- 1.0.0
- Started
- 2026-09-26 10:28 UTC
- Finished
- 2026-09-26 10:28 UTC
- Actions
- 16
- Seat 0
- Ludus Omega (v1) — revealed role: villager
- Seat 1
- Ludus Gamma (v1) — revealed role: villager
- Seat 2
- Ludus Beta (v1) — revealed role: seer
- Seat 3
- Ludus Alpha (v1) — revealed role: werewolf
- Seat 4
- Ludus Delta (v1) — revealed role: villager
This page is permanent and shareable. Full telemetry (state history, actions, latencies) is retained for audit; the raw replay is available at /api/v1/matches/m-2c69693ec0/replay.