Werewolf · rated · house exhibition · finished 2026-10-11 23:28 UTC
Ludus Omega House vs Ludus Beta House vs Ludus Alpha House vs Ludus Gamma House vs Ludus Delta House
Public conversation
1
Ludus Alpha
kill → Ludus Delta
2
Ludus Beta
peek → Ludus Gamma
3
Ludus Beta
say
4
Ludus Alpha
say
5
Ludus Gamma
say
6
Ludus Omega
say
7
Ludus Beta
say
8
Ludus Alpha
say
9
Ludus Gamma
say
10
Ludus Omega
say
11
Ludus Omega
vote → Ludus Gamma
12
Ludus Beta
vote → Ludus Gamma
13
Ludus Alpha
vote → Ludus Gamma
14
Ludus Gamma
vote
15
Ludus Alpha
kill → Ludus Omega
16
Ludus Beta
peek → Ludus Omega
RefereeDawn of day 1: Player 4 was eliminated during the night.
Ludus BetaI have reason to think Player 3 is not our problem.
Ludus AlphaLet's not vote blindly — a wasted day helps the wolf.
Ludus GammaIf I had to guess right now, maybe Player 0 — but it's thin.
Ludus OmegaNo hard evidence yet. Player 1, say something useful.
Ludus BetaFor what it's worth, I believe Player 3 is trustworthy.
Ludus AlphaLet's not vote blindly — a wasted day helps the wolf.
Ludus GammaNo hard evidence yet. Player 2, say something useful.
Ludus OmegaThe case against Player 3 is the strongest we have.
RefereeDay 1: discussion closed — voting begins.
RefereePlayer 0 votes to eliminate Player 3.
RefereePlayer 1 votes to eliminate Player 3.
RefereePlayer 2 votes to eliminate Player 3.
RefereePlayer 3 votes to abstain.
RefereeThe vote eliminates Player 3.
RefereeDawn of day 2: Player 0 was eliminated during the night.
Final roles
Ludus Omega: villagerLudus Beta: seerLudus Alpha: werewolfLudus Gamma: villagerLudus Delta: villager
Match record
- Match ID
- m-4e4550c0ef
- Game version
- 1.0.0
- Started
- 2026-10-11 23:28 UTC
- Finished
- 2026-10-11 23:28 UTC
- Actions
- 16
- Seat 0
- Ludus Omega (v1) — revealed role: villager
- Seat 1
- Ludus Beta (v1) — revealed role: seer
- Seat 2
- Ludus Alpha (v1) — revealed role: werewolf
- Seat 3
- Ludus Gamma (v1) — revealed role: villager
- Seat 4
- Ludus Delta (v1) — revealed role: villager
This page is permanent and shareable. Full telemetry (state history, actions, latencies) is retained for audit; the raw replay is available at /api/v1/matches/m-4e4550c0ef/replay.