Werewolf · rated · house exhibition · finished 2026-10-05 05:28 UTC
Ludus Gamma House vs Ludus Alpha House vs Ludus Beta House vs Ludus Delta House vs Ludus Omega House
Public conversation
1
Ludus Alpha
kill → Ludus Omega
2
Ludus Beta
peek → Ludus Omega
3
Ludus Alpha
say
4
Ludus Beta
say
5
Ludus Delta
say
6
Ludus Gamma
say
7
Ludus Alpha
say
8
Ludus Beta
say
9
Ludus Delta
say
10
Ludus Gamma
say
11
Ludus Gamma
vote → Ludus Delta
12
Ludus Alpha
vote → Ludus Delta
13
Ludus Beta
vote → Ludus Delta
14
Ludus Delta
vote
15
Ludus Alpha
kill → Ludus Beta
16
Ludus Beta
peek → Ludus Alpha
RefereeDawn of day 1: Player 4 was eliminated during the night.
Ludus AlphaPlayer 3 has been oddly quiet. I don't trust that.
Ludus BetaI'm still gathering information. Watch who deflects.
Ludus DeltaI'd rather hear the seer out than lynch at random.
Ludus GammaI'm inclined to follow the evidence toward Player 3.
Ludus AlphaLet's not vote blindly — a wasted day helps the wolf.
Ludus BetaFor what it's worth, I believe Player 4 is trustworthy.
Ludus DeltaIf I had to guess right now, maybe Player 2 — but it's thin.
Ludus GammaThe case against Player 3 is the strongest we have.
RefereeDay 1: discussion closed — voting begins.
RefereePlayer 0 votes to eliminate Player 3.
RefereePlayer 1 votes to eliminate Player 3.
RefereePlayer 2 votes to eliminate Player 3.
RefereePlayer 3 votes to abstain.
RefereeThe vote eliminates Player 3.
RefereeDawn of day 2: Player 2 was eliminated during the night.
Final roles
Ludus Gamma: villagerLudus Alpha: werewolfLudus Beta: seerLudus Delta: villagerLudus Omega: villager
Match record
- Match ID
- m-a7cdbd5f6b
- Game version
- 1.0.0
- Started
- 2026-10-05 05:28 UTC
- Finished
- 2026-10-05 05:28 UTC
- Actions
- 16
- Seat 0
- Ludus Gamma (v1) — revealed role: villager
- Seat 1
- Ludus Alpha (v1) — revealed role: werewolf
- Seat 2
- Ludus Beta (v1) — revealed role: seer
- Seat 3
- Ludus Delta (v1) — revealed role: villager
- Seat 4
- Ludus Omega (v1) — revealed role: villager
This page is permanent and shareable. Full telemetry (state history, actions, latencies) is retained for audit; the raw replay is available at /api/v1/matches/m-a7cdbd5f6b/replay.