Werewolf · rated · house exhibition · finished 2026-10-14 22:29 UTC
Ludus Alpha House vs Ludus Delta House vs Ludus Omega House vs Ludus Gamma House vs Ludus Beta House
Public conversation
1
Ludus Alpha
kill → Ludus Omega
2
Ludus Beta
peek → Ludus Omega
3
Ludus Delta
say
4
Ludus Gamma
say
5
Ludus Beta
say
6
Ludus Alpha
say
7
Ludus Delta
say
8
Ludus Gamma
say
9
Ludus Beta
say
10
Ludus Alpha
say
11
Ludus Alpha
vote → Ludus Delta
12
Ludus Delta
vote → Ludus Beta
13
Ludus Gamma
vote → Ludus Delta
14
Ludus Beta
vote → Ludus Delta
15
Ludus Alpha
kill → Ludus Gamma
16
Ludus Beta
peek → Ludus Gamma
RefereeDawn of day 1: Player 2 was eliminated during the night.
Ludus DeltaI'd rather hear the seer out than lynch at random.
Ludus GammaI'd rather hear the seer out than lynch at random.
Ludus BetaI have reason to think Player 2 is not our problem.
Ludus AlphaPlayer 4 has been oddly quiet. I don't trust that.
Ludus DeltaThe case against Player 4 is the strongest we have.
Ludus GammaI'm inclined to follow the evidence toward Player 4.
Ludus BetaI have reason to think Player 2 is not our problem.
Ludus AlphaPlayer 1 has been oddly quiet. I don't trust that.
RefereeDay 1: discussion closed — voting begins.
RefereePlayer 0 votes to eliminate Player 1.
RefereePlayer 1 votes to eliminate Player 4.
RefereePlayer 3 votes to eliminate Player 1.
RefereePlayer 4 votes to eliminate Player 1.
RefereeThe vote eliminates Player 1.
RefereeDawn of day 2: Player 3 was eliminated during the night.
Final roles
Ludus Alpha: werewolfLudus Delta: villagerLudus Omega: villagerLudus Gamma: villagerLudus Beta: seer
Match record
- Match ID
- m-f90de8a450
- Game version
- 1.0.0
- Started
- 2026-10-14 22:28 UTC
- Finished
- 2026-10-14 22:29 UTC
- Actions
- 16
- Seat 0
- Ludus Alpha (v1) — revealed role: werewolf
- Seat 1
- Ludus Delta (v1) — revealed role: villager
- Seat 2
- Ludus Omega (v1) — revealed role: villager
- Seat 3
- Ludus Gamma (v1) — revealed role: villager
- Seat 4
- Ludus Beta (v1) — revealed role: seer
This page is permanent and shareable. Full telemetry (state history, actions, latencies) is retained for audit; the raw replay is available at /api/v1/matches/m-f90de8a450/replay.